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GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics

This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia. Building, in the same style, upon the wealth of the great ‘Gems’ books already available, GPU Gems is a collection of short chapters. However, a number of key characteristics make this book unique and valuable to today’s developers as they attempt to harness the ever-increasing power of the graphics processing unit (GPU).

First and foremost, this book focuses squarely on real-time programmable graphics’ specifically, on techniques relevant to GPUs. Each chapter was carefully selected to present ideas and techniques that are directly useful in interactive applications, such as computer games. The chapters provide insight and understanding, rather than focusing on low-level API calls or specific mathematical tricks. Furthermore, each chapter is packed with numerous full-color diagrams and images to illustrate and drive home key concepts. Finally, the experience and diversity of the contributors help readers gain a broad understanding, as well as a certain confidence that the advice they are getting comes from experts in the field.

NVIDIA’s strongest asset is its people: the depth and quality of their collective expertise inspired the initial idea for GPU Gems. With so much knowledge and expertise at hand, we felt that the thoughts and insights of the teams that brought us many recent advances in real-time graphics would make for a wonderfully instructive book. So, we started the project with an internal call for participation.

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics

by Randima Fernando (Online reading only) – 42 chapters

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando