This is a comprehensive lists related to game development and realtime graphics programming. Resources include free ebooks, magazines, talks, podcasts, blogs, tutorials and guides on specific areas such as rendering, ray tracing, colors, lighting, shapes and many more. If you’re game developer, graphic / web designer, new or experienced, we hope this list will benefit you in various ways.
Games and Entertainment
The Legend of Zelda – A Complete Development History
Researched and written after a period of four years, the book charts the history of the series from the arrival of Shigeru Miyamoto in 1977, to the release of Breath of the Wild in 2017. This is a comprehensive history and analysis, which also includes rarely published production art, not featured in the Dark Horse series of art books.
2D Game Development: From Zero To Hero
This is a small project that aims to gather some knowledge about game development and make it available to everyone.
The Game Skyrim Contains 820 Readable Pieces of Literature – Read All of Them Online
There are 820 item codes that correspond to books in Skyrim. All of these reading materials are available in its entirety online for your reading pleasure. Better still, play the game and experience the rich storyline yourself. Nothing beats having fun in a game while having an occasional dose of literature.
The Definitive Unauthorized Guide to Star Wars Galaxies
15 years after Star Wars galaxies first launched, an empire remembered is a celebration of the beloved online role-playing game. This comprehensive guide gives those who played the game – and those who never got the chance – an opportunity to relive the nostalgia and excitement of this landmark entry into the MMORPG genre.
Free Ebook on Funny and Thought Provoking Quotes from Popular Video Games
Series of funny, thought provoking and motivational quotes from video games that make you want to play them all over again! 36 pages in PDF format for your reading pleasure. Let us know which game you’ve decided to play again.
12 Free Ebooks on the Craft and Business of Screenwriting
With the eBook series, you have another option which minimizes your financial exposure as you set out on what is most assuredly a risky path: Trying to break into the movie and TV business.
Pixar’s 22 Rules of Story
The eBook goes in-depth into all of the now famous ’22 Rules of Story According To Pixar’, drilling down into each one in order to make the advice as useful as possible to storytellers across all narrative disciplines.
Making Games with Python & Pygame
This book will teach you how to make graphical computer games with the Pygame framework (also called the Pygame library) in the Python programming language.