In order to reduce the complexity of designing and building computers, nearly all of these are made to execute relatively simple commands (but do so very quickly). A program for a computer must be built by combining these very simple commands into a program in what is...
The title of the book sounds a bit mysterious. Why should anyone read this book if it presents the subject in a wrong way? What is particularly done ‘wrong’ in the book? Before answering these questions, let me first describe the target audience of this...
This ebook uncovers tastebud tingling interactive illustrations made with webgl shaders, artwork making web audio apis, highly converting ecommerce lookbooks, glitchy webgl bubbles, ui and three.js scenes rendered as pixi. JS texture in the canvas, and globally...
This text contains sufficient material for a one-semester course in mathematical algorithms, for second year mathematics students. The course requires some exposure to the basic concepts of discrete mathematics, but no computing experience. The aim of this course is...
This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia. Building, in the same style, upon the wealth of the great ‘Gems’ books...